Monday, March 31, 2008

Eye of Judgement For Sale


I have a brand new sealed copy of Eye of Judgement for sale. This includes the Playstation Eye, Starter Deck, Pack, the software, and the camera holder and mat. I do not have a set price but will just sell it at the highest price offered that I get that seems reasonable. This will also support me and my site that I am building http://www.sonyps3news.com/ so I thought that selling a copy of this game would help. What ever offers I get will include shipping so take that into consideration when giving an offer. If interested please email me admin@sonyps3news.com or post a comment to this post. Thank you for reading.

SCEA: Portable Copy Hitting PSP Later This Year


After posting the PC World rumour earlier this month saying Portable Copy was going to be hitting the PS3 and PSP last week (and then finding out that, no it wasn't) I got a hold of Sony to find out what the time frame looked like.
I'm still pretty psyched about the ability to download my Blu-ray movies to the PSP for watching on the go.
Sony told me that according to Sony Pictures they expect to release the first Blu-ray disc movies with Portable Copy "later this year", but that they don't have a specific timeframe yet.
The technology, they told me, is currently under development, so Sony is also unclear on whether a PSP firmware update will be required to get it to work.


Signs Suggest a Mid-life Crisis for PSP


As our loyal readers know, every month here at PVG we keep a running list of the most promising upcoming games on both the PSP and DS. For the first time this month, the unexpected happened: there are absolutely no upcoming games worth getting excited about for the PSP in April. For the record, fanatical PSP owners in North America have a poker sim and a somewhat promising arcade compilation from SNK to look forward to this month (but nothing else!). Granted, the release of blockbuster games God of War and Final Fantasy: Crisis Core last month may help to explain the drought, as publishers are unwilling to go up against — or fall under the shadow of — those two monolithic franchises. However, looking down the pipeline, there are a few potential surprises, but otherwise very little to get genuinely excited about. So, what does this current situation mean? Are we simply in the midst of mid-life doldrums, or does this actually signify the beginning of the end for Sony’s impressive handheld? Instead of the usual rundown of hotly-anticipated games, we have compiled a list of signs that we may be entering the twilight years of the PSP’s existence.
A lack of highly-anticipated games
What PSP games are you most looking forward to as we slowly approach the 2008 holiday season? If you find yourself scratching your head with difficulty trying to come up with a single title, you can understand why this is worrying. Some of our favorite games around the office happen to be the kind of under-appreciated gems that continue to populate the PSP catalogue, so there will be plenty of titles for us to play (and review) this coming year. However, it is less certain whether Joe gamer is as excited as we are about upcoming cult hits like R-Type Command from Atlus, or Atari’s quirky ninja platformer, N+.
Murmurs of a hardware revision/update
There have been unsubstantiated but steady rumors that Sony is considering the release of a new hardware revision, a Sony-Ericsson branded gaming phone, or an entirely brand new handheld. We are not sure what improvements Sony might make in order to breathe new life into the current PSP platform (it already has GPS, for goodness sake) but certainly the prospect of a PSP 2 might make developers reluctant to pour resources into a costly PSP title. If Sony has something new in the works that they are not telling us about, it would help to explain the reaction of developers such as Ready at Dawn, who recently stated that they will not be working on another PSP game any time soon.
Touching is good
Nintendo has a winner on its hands with the DS, and their handheld has handily won in every possible category during the current round of portable console wars. That said, Nintendo’s success in no way diminishes the very real gains made by Sony in the handheld gaming market, which have been significant (it is estimated that Sony has sold 32 million PSP systems worldwide, to Nintendo’s 68 million). With the addition of a third contender, Apple, the field is now dominated by machines that make touch input the primary interface for playing games. That means that important third-party developers are more likely to invest in touch-screen gameplay mechanics for future titles, leaving Sony’s current console out in the cold as we move toward a touchy-feely world.
Very few original IPs
This has been a problem since day one, as third party developers have struggled to find the perfect fit for the PSP. Sony has perhaps fared the best at creating original content for their handheld, as the excellent Pursuit Force franchise has proven. In the coming months, however, the number of anticipated original titles has dwindled. It seems as if the preferred formula for most companies has been to take a successful franchise and then come up with some way to port it over to the PSP. It is telling that the two games fans are most excited about looking ahead in 2008 are Final Fantasy: Dissidia and Kingdom Hearts, both sequels spun off of more popular console titles.

Based on the anecdotal evidence presented above, it may seem like the best the PSP has to offer is actually already behind us. All is not doom and gloom for Sony fans, however. First of all, there are a number of ways that Sony could breathe new life into the current system, either by taking a different marketing approach aimed at different demographics, developing some strong first-party titles that take advantage of the exciting new GPS and camera peripherals, or by lowering the price and beefing up the downloadable content available from the Playstation Store. On the other hand, Sony may be happy with the results they have received so far, and may be getting ready to slowly phase out the current hardware in favor of a different, next-generation handheld. If the number of big game announcements begins to dwindle in 2008, we can expect to hear rumors of new hardware as early as holiday 2009. Of course this is just idle speculation, but remember that you heard it here first, folks!


FCC Approves New PS3 SKU




While it's based on the 80GB architecture (CECHE01), Sony has apparently given a new PS3 SKU to the Federal Communications Commission for approval. The short-term confidentiality will expire on May 14th of this year, but hopefully Sony will provide an official statement before then. As of this writing it's still unknown whether this new model is part of an upcoming bundle (MGS4 perhaps?), the introduction of a new color (eg, a white 80GB PS3), or simply an updated version of the internal hardware (new Bluetooth module, WLAN antenna, etc).




SCEE announces "mid-April" revamp for PS Store


SCEE has officially announced a revamp for the PlayStation Store for mid-April in the PAL territories.
“The new design will deliver a hugely improved navigation system, much greater scope for categorisation and a dynamic new user interface,” said the company in a statement.
There will now be no content updates for the Store until it relaunches.
No mention was made of a US Store relaunch in the press release, which you can read after the link.
PLAYSTATION®Store to undergo April revamp
Customer feedback drives new design, interface and navigationUpdates on hold for two weeks; new-look Store launches mid-April
This April, PLAYSTATION®Store, the online content store on PLAYSTATION®Network, is getting a whole new look and feel – and it’s in response to feedback from the millions of PSN registrants in the PAL region.
The revamp comes in response to a survey last year which showed that many PLAYSTATION Store users wanted a better interface and easier navigation. The new design will deliver a hugely improved navigation system, much greater scope for categorisation and a dynamic new user interface.
Content will be suspended for two weeks while the improvements are carried out but users can look forward to a special update in mid-April.
There will be no weekly content updates between now and the re-launch, although users can still download content from the back catalogue, such as Warhawk™ and Gran Turismo™ 5 Prologue.
The PLAYSTATION Store revamp will not affect PLAYSTATION Network accounts or the virtual wallet system.


Saturday, March 29, 2008

Eye of Judgement For Sale


I have a brand new sealed copy of Eye of Judgement for sale. This includes the Playstation Eye, Starter Deck, Pack, the software, and the camera holder and mat. I do not have a set price but will just sell it at the highest price offered that I get that seems reasonable. This will also support me and my site that I am building http://www.sonyps3news.com/ so I thought that selling a copy of this game would help. What ever offers I get will include shipping so take that into consideration when giving an offer. If interested please email me admin@sonyps3news.com or post a comment to this post. Thank you for reading.


PSP-3000 referenced in PlayStation online manual


Some intrepid PSP Fanboy reader found a green 65x13 GIF file label located within the PSP online manual for a 3000 series model. There are similar labels for the original PSP (1000 series) and its current revision (2000 series). Earlier murmurings of a PSP-3000 model came back in December when hackers discovered a suggestive file in firmware 3.80.While we wouldn't be surprised to see another revision sometime in the platform's planned 10 year lifecycle, we don't think this is anything more right now than some web designer being prepared for the future.


IGN:Sony PSN Event Coverage


If you own a PS3, you may be somewhat concerned by the lack of original PSN titles for the system. Stop your fears right here, as we've got video and hands-on information on five brand new titles that will be hitting the PlayStation Store in the next two months. The PSN drought will definitely be over soon.


:: PS3 Coverage ::

WipEout HD Hands-on(03.28.08 12:00 pm) -- Anti-gravity ships prepare to rock the PSN.

WipEout HD Screens(03.28.08 12:00 pm) -- A trio of futuristic racers hit the track.

New GT5 Prologue Details(03.28.08 12:00 pm) -- GT TV news, updates and online info.

Gran Turismo 5 Prologue Screens(03.28.08 12:00 pm) -- Go for the checkered flag.

Echochrome Hands-on(03.28.08 12:00 pm) -- New details on Sony's spatial awareness puzzler.

Elefunk Hands-on (03.28.08 12:00 pm) -- Save elephants with creative engineering.

Elefunk Screens (03.28.08 12:00 pm) -- Saving the jungle, one elephant at a time.

PixelJunk Monsters Encore Hands-on(03.28.08 12:00 pm) -- Go for rainbows in this new expansion pack.

PixelJunk Monsters Encore Screens (03.28.08 12:00 pm) -- Man the cannons and kill some monsters.


:: PSP Coverage ::

echochrome Hands-on(03.28.08 12:00 pm) -- New details on Sony's spatial awareness puzzler.


Sony PS3 with GT5:P Bundle for US




-PS3 40GB
-Sixaxis wireless controller
-Grand Turismo 5: Prologue

Other packages available are: -Sports Package
-(MLB: The Show)-----------------$479.97
-Action Package (Call of Duty 4)----------------$499.97
-Fantasy Package (Enchanted on Blu-ray)----------$442.97
-Adventure Package (I Am Legend on Blu-ray)--------$443.97
Thriller Package (We Own the Night on Blu-ray)---$442.97

http://www.sonystyle.com/webapp/wcs/stores/servlet/CategoryDisplay?catalogId=10551&storeId=10151&langId=-1&categoryId=8198552921644551853

MGS4: Not the End for Metal Gear?


After bringing you the gist of what the Kojima Report podcast had to reveal this week, one might think that there's nothing else to be said. But then, one might be wrong. Metal Gear Solid 4: Guns of the Patriots has been touted as many things, not the least of which being a huge hit waiting to happen for Sony, just waiting to show what the PlayStation 3 is capable of. It has also been touted as possibly being the final Metal Gear Solid game helmed by Producer Hideo Kojima, and the final adventure of Solid Snake. And who knows? These things could all very well be true. But at the same time, this truth could yet mask a deeper truth still. Kojima Report host Ryan Payton might have let slip something more than he intended on the recent edition of the podcast when they began talking about the bonus preorder disc "Metal Gear Saga: Volume 2," exclusive to North America and Europe as its predecessor was when included with Metal Gear Solid 3: Subsistence. In it, he discussed the lengths they were going to so that the case for Volume 2 would match and sit well alongside Volume 1, and during that conversation, he said the following to his guests:


Have you seen the Metal Gear Saga: Volume 1, do you have that? It's in that same kind of clear DVD case, it's designed [indecipherable], it's got that embossed silver on it. We designed it just right, right next to the Volume 1, so if you put it on your shelf, it's gonna be, you know, symmetric, and it's going to look like a collection, so hopefully if there's a Volume 3, it's gonna look-- [he pauses, and what he says after is hard to make out; sounds like he says "it's gonna look awesome," but is drowned out by Mark McDonald].


Now, let's stop and think about this for just a second. Metal Gear Saga: Volume 3? If the first was a preorder exclusive for Metal Gear Solid 3: Subsistence, and the second was a preorder bonus for Metal Gear Solid 4: Guns of the Patriots, and if MGS4 is speculated to be the end, then what could it possibly come with? After all, the guys at Kojima Productions would know better than anyone as to what they have in their future after Metal Gear Solid 4. And a fair bet is that such an item wouldn't be a preorder bonus for a new Boktai. We already know that Hideo Kojima is ready to move on to other ventures that lie outside the realm of the Metal Gear universe. And between Solid Snake's age thanks to FoxDie and imagery like this, it's at best questionable as to how much longer our heroic homage to Kurt Russell and Michael "Kyle Reese" Biehn will be around for. Of course, one has to ask, what is a Metal Gear Solid game without Kojima? But it's no small secret that Kojima has tried previously to step down from his role, which of course elicted some very negative reactions. But it would certainly not be the first time that a creator has stepped away from a franchise which they helped birth; creators of Sonic the Hedgehog Naoto Ohshima (character design), Hirokazu Yasuhara (game planner), and Yuji Naka (programming) have all left SEGA and the Blue Blur behind; Keiji Inafune, often regarded as the father of Mega Man isn't nearly as involved as he once was with the many, many successive series that have since spawned; and even Shigeru Miyamoto, creator of Mario and Zelda, is so busy overseeing so many of Nintendo's projects that he's not quite the creative force in those properties that he was when he imagined a carpenter braving a construction site to face a towering ape. Not to say it would turn out bad if Kojima handed the reigns over; Castlevania has made a nice name for itself ever since Koji "IGA" Igarashi took the reigns. As regards our protagonist, some may wonder how the Metal Gear Solid franchise could possibly continue without Solid Snake. But long before there was Metal Gear Solid, there was simply Metal Gear, and other iterations of the series have dropped that part of Snake's namesake for the likes of Acid and Ghost Babel though admittedly the latter was renamed "Solid" for the US release on Game Boy Color. And furthermore, true fans of the series know that Solid Snake, as well as his brothers Liquid and Solidus, are actually clones of the original Snake from Metal Gear Solid 3: Snake Eater, who later became a series villain. In addition to that, Raiden's role in Metal Gear Solid 2: Sons of Liberty and the presence of an Online game shows Konami's willingness to extend the role of protagonist beyond Solid Snake, and a number of avenues which they could follow in order to do so. Of course, this is all conjecture based on what we know from past installments in the series, plus Payton's words, though accidental they may be. Kombo will attempt to follow-up on this story, and see if fans of the Metal Gear franchise will have anything to look forward to after the Guns of the Patriots sound off.

Best Buy Confirms CoD4 Game of the Year for PS3


Best Buy seems to have confirmed what we have all been wondering. Will there be a Game of the Year edition of Call of Duty 4 on the PS3? Well, the answer is yes.
According to the electronics retailer, the PS3 version with the Variety Map Pack will be shipping on April 24th, exactly 21 days after the Xbox 360 maps hit the Xbox Live Marketplace.
If you’re a PS3 owner and are looking to buy CoD4, it would be a good idea to wait a bit to get that extra content for free.


GT 5 Prologue agreement missing vital information, can't play offline


Hi, I would like to inform everybody that the european PSN Store version of Gran Turismo 5 has some serious issues about the terms of service\user agrement.First of all, for playing you need to have your PSN Account connected to the network like Warhawk, yes, it means you can't play it offline.In other news the game can't be shared between different accounts, the license it's linked only to the PSN user that bought the game.BUT unlike Warhawk, when you buy the game those things dosen't appear in the terms of service\user agreement part of the page.


Sony: Devs now seeing key to PSP success


The PSP has been out since 2005, but developers are only now beginning to realise what makes a good game for PSP, admits the PSP marketing boss.
Talking of the recent good fortunes for PSP, Sony's John Koller said: "developers and publishers are now just starting to see what the keys to success are on the PSP.
"It's not like the console world at all, and it's something we've been preaching for a while," he added, pointing to key franchises such as God of War and Daxter appearing on the handheld in unique, handheld-specific incarnations.
The key is "making a unique game under that umbrella and making it creative and have it be something that you can't play on console," explained Koller.
"One thing we've noticed is that about 1 in 2, about 50% of consumers, are using the PSP at home. And if they are then... they don't want to buy the same console game that they play on a handheld.
"So, to avoid that kind of competitive play, a lot of developers and publishers are starting to say, 'all right, maybe it's time we start making games that are unique to that system under a strong umbrella'."
Koller also teased about a number of "key" and "expansionary" PSP announcements to come soon. "We have a number of key announcements that'll be made in the next few months that'll be kind of expansionary in what the PSP can do."


Blu-ray Disc Sales Gain Ground on DVD


Since Blu-ray finally won the format war, next-gen disc sales are gaining market share from DVD in the home video market.
According to data from Nielsen VideoScan First Alert, Disney’s Blu-ray title ‘No Country for Old Men’ drew 9.8 percent of its total unit sales from Blu-ray during its first five days in stores.
The Blu-Ray version of Fox’s ‘Hitman was even more popular - 12.6 percent of total customers bought the Blu-ray version during its first five days on sale.
In comparison, sales of HD DVD titles, prior to the format being dropped, were rarely more than 2% or 3% of a title’s total disc sales.
According to Adams Media Research analyst, Tom Adams, Blu-ray’s gains are based on the increased confidence of consumers to purchase Blu-ray discs, now the format war is over.
Adams expects Blu-ray disc sales to continue to grow, helped by the increasing penetration of Blu-ray hardware, and sales of Sony’s Blu-ray-driven PlayStation 3.

PSP… Potential thats ready to explode


Since reading the news that PSP sales have increased 85%, I started to do a lot of thinking about the Sony PSP… Here are some things everyone should be thinking about, and may just tip the scales toward you making that purchase of a new shiny PSP.
The PSP was ahead of its time, and is coming into a renaissance.
The PSP has proven to be a different beast than the DS. The DS, like the Wii, is geared mostly to casual gamers, who like the pick up and play quick type games. That is what has made the DS shine. While the PSP has recently started to shine in the wake of very deep, time intensive games more on scale with the PS2 games of the past, while dropping the push for casual games.
This all started with the recent major hits being released such as Monster Hunter 2, FF Tactics, Patapon, GOW, and Crisis Core. There was only few titles as deep and as epic as those games the first 3 years, and all of those hits have been in the last 3-6 months.
I originally thought the PSP was going to be dead weight… After GTA:stories was released, I was actually disappointed in the quality of the 2 games, and thought that was the peak of PSP development.
But after what I witnessed recently with the quality of the above mentioned games, I see that this is probably about the halfway point on the PSP and it has about 3 years left, and those 3 years will be much stronger than the first 3.
So much added functionality such as skype, GPS, etc, and so many more potential functions. On top of quality games….The PSP is sure to see much much more success.
Remote play is great and I can see so much more being done with it… With update 2.2o on the PS3, you can now output the audio through your PS3, while using the PSP as a screen, thus turning the PSP into a wireless remote, where you dont even have to be in the same room to cho0se songs. You can play a few PSN games via remote play, you can play PSOne games via remote play, and even a PS3 game.
There is also the amazing potential of the integration of the PlayStation Network into the PSP, and not just the PC version. Sony has already announced that the PSP will get its own PS Store. Along with the PS Store redisign and the rumored music and movie download. This would help improve the PSP’s use as a media player.
With the recent sighting of a PSP-3000, one would assume, that we might see an even slimmer PSP, with built in flash memory. Who knows what other features could be added.
The PSP truly is the swiss army knife of the gaming industry.


Thursday, March 27, 2008

Eye of Judgement For Sale


I have a brand new sealed copy of Eye of Judgement for sale. This includes the Playstation Eye, Starter Deck, Pack, the software, and the camera holder and mat. I do not have a set price but will just sell it at the highest price offered that I get that seems reasonable. This will also support me and my site that I am building http://www.sonyps3news.com/ so I thought that selling a copy of this game would help. What ever offers I get will include shipping so take that into consideration when giving an offer. If interested please email me admin@sonyps3news.com or post a comment to this post. Thank you for reading.

SOCOM.com Now Ready For Confrontation


Green up, it’s time to go.
I’m happy to announce that SOCOM: U.S. Navy SEALs Confrontation will be hitting store shelves and the PLAYSTATION Store on September 16th, 2008. You’ll be able to download it from your couch or pick up a copy at your favorite brick-and-mortar and get to business.
As we approach the release of SOCOM: Confrontation on the PS3 this September, we are very excited to announce the all new SOCOM community site: http://www.socom.com/.
We’ve been working for some time to grow and expand our support for the SOCOM community. The initial phase of SOCOM.com (Phase 1) will launch with the official Blog and Message Boards dedicated to the world of SOCOM. The Blog will be the place to go for the latest updates on everything SOCOM related; including screenshots, video, behind-the-scenes blogs and more. It will also give us a method to directly communicate with the SOCOM community. You can sound off in either the comments section for each post or in the message boards. We have agents gathering intel and dev team members will respond when they can.
When SOCOM Confrontation is released, we are planning to deploy Phase 2 of SOCOM.com: a whole new website which will integrate your SOCOM Confrontation experience onto the web. We’ll have more information on Phase 2 as we get closer to release.
Unfortunately, my hands are currently tied and we cannot provide any new screens or video due to a certain exclusive which is about to hit. Rest assured, we are going to bombard you with new media soon enough.
P.S. We are looking for a select few to provide early feedback on SOCOM: Confrontation in an upcoming Private Beta test. Only the top contributors at the Official SOCOM Blog will be selected. We are on the look out for people who have intense knowledge of all the previous SOCOM games and can also demonstrate their leadership in the Message Boards and Comments section. More details soon.


No Madden in 2009. Good!



EA Sports release a Madden NFL every year and every year I get disgusted at the consumer. At this point I don’t even consider Madden gamers true gamers. I consider them androids that are programmed to only play Madden sports; while neglecting all other great games in the process. Madden gamers don’t have the gray matter to fight EA Sports programming
The Madden game the gamers purchase usually have very insignificant updates from the previous version yet gamers still feel compelled to buy it. The Madden shamockery (“Sham”-“mockery”) has been around since the 1990’s, but in the 21st century it’s been rendered obsolete. The notion of spending $60 a year for a Madden game with updated features is ridiculous especially since the game industry now is making money hand-over-fist by selling downloadable content. Red Octane and Harmonix are raking in serious cheddar buy selling music tracks online. Halo3 and Rainbow 6 Vegas hit the jackpot with downloadable maps as well. Madden is the only game that doesn’t supply its audience with proper downloadable content that could be in the form of a new feature to extend the gameplay of the series past one footbal season.
Madden gamers would love to download draft picks, roster updates and player updates for the respective and following season as well. EA Sports is the only company that makes their fans base buy the game year after year. This is suppose to be the 21st century not the1990’s. Electronic Arts is the only company that doesn’t truly grasp this technical age. Gamers don’t need a Madden game every year. We need one great Madden game with a plethora of downloadable content. No Madden in 2009 maybe the step in that direction but what do I know. I like the EPSN NFL 2K series better anyway.


US PlayStation Store Update: March 27, 2008


It's that Thursday again, you know the one where we get a store update. Lets see what we have coming our way today.

Games
flOw Bundle ($8.99)
Warhawk Price-Drop ($29.99)PSP Demos
R-Type Command demo (free)

Add-Ons
High Stakes on the Vegas Strip: Poker Edition Multiplayer Video Chat (free)
Karaoke Revolution Presents: American Idol Encore Downloadable Songs
"How You Remind Me" - Nickelback ($1.50)
"ABC" - The Jackson 5 ($1.50)
"All My Ex's Live in Texas" - George Strait ($1.50)
"Baby One More Time" - Britney Spears ($1.50)
"Beat It" - Michael Jackson ($1.50)
"Billie Jean" - Michael Jackson ($1.50)
"Bizarre Love Triangle" - New Order ($1.50)
"Boot Scootin' Boogie" - Brooks & Dunn ($1.50)
"California Dreaming" - Mamas & The Papas ($1.50)
"Chain of Fools" - Aretha Franklin ($1.50)
"Chattahoochee" - Alan Jackson ($1.50)
"Crawling in the Dark" - Hoobastank ($1.50)
"Crazy" - Patsy Cline ($1.50)
"Don't Know Why" - Nora Jones ($1.50)
"Everything You Want" - Vertical Horizon ($1.50)
"Girls Just Want to Have Fun" - Cyndi Lauper ($1.50)
"Hey Jealousy" - Gin Blossoms ($1.50)
"Hit Me With Your Best Shot" - Pat Benetar ($1.50)
"I Can't Help Myself (Sugar Pie, Honey Bunch) - The Four Tops ($1.50)
"I Hate Everything About You" - Three Days Grace ($1.50)
"I Heard it Through a Grapevine" - Marvin Gaye ($1.50)
"I Want You Back" - The Jackson 5 ($1.50)
"I'll Make Love To You" - Boyz II Men ($1.50)
"It's the End of the World as We Know it" - REM ($1.50)
"Jessie's Girl" - Rick Springfield ($1.50)
"Just My Imagination" - The Temptations ($1.50)
"Kiss Me" - Sixpence None the Richer ($1.50)
"Like a Virgin" - Madonna ($1.50)
"Love Shack" - B-52'S ($1.50)
"One Week" - Barenaked Ladies ($1.50)
"Oops!...I Did it Again" - Britney Spears ($1.50)
"Please Mr. Postman" - The Marvelettes ($1.50)
"Save Tonight" - Eagle Eye Cherry ($1.50)
"She Talks to Angels" - Black Crowes ($1.50)
"Shining Star" - Earth, Wind & Fire ($1.50)
"Son of a Preacher Man" - Dusty Springfield ($1.50)
"Take my Breath Away" - Berlin ($1.50)
"Virtual Insanity" - Jamiroquai ($1.50)
"When a Man Loves a Woman" - Percy Sledge ($1.50)
"You Really Got Me" - Van Halen ($1.50)
"Fame" - Irene Cara ($1.50)
Rock Band Downloadable Songs
Boston Pack 01 ($9.99)
“More Than A Feeling” by Boston ($1.99)
“Peace of Mind" by Boston ($1.99)
"Smokin'" by Boston ($1.99)
"Rock and Roll Band" by Boston ($1.99)
"Something About You" by Boston ($1.99)
"Hitch A Ride" by Boston ($1.99)
Turok Multiplayer Map Pack 1 ($4.99)
Unreal Tournament III Map Pack (free) (Morbias, Facing Worlds, Searchlights)

Game Videos
Grand Theft Auto IV Trailer 4 - "Everyone's a Rat" (free)
God of War: Chains of Olympus - TV spot (free)
Winter X Games '08 Play the Pros (free)
Gran Turismo 5 Prologue - Mars Volta Video (free)
Gran Turismo 5 Prologue - Thin Lizzy Video (free)
Gran Turismo 5 Prologue - Weezer Video (free)
Warhawk Update v1.3 Trailer (free)
PURE Gameplay Trailer (free)
PURE CG Trailer (free)
Jean Wyclef’s “Fast Car” Music Video (free)Blu-Ray Disc Trailers
SPHE Fall 2007 TV Spot (free)
Walk Hard: The Dewey Cox Story Blu-ray Disc Trailer (free)

Themes
Eye of Judgment Theme (free)Wallpaper
Metal Gear Solid 4: Guns of the Patriots SNEAK OUT Wallpapers (free)

There is the update, ashame to see no PlayStation 3 demos although.


GT5 Prologue Launches in Europe, Sells Out


While we await for the final release of the greatest thing since sliced bread, we'll gladly settle for its prologue counterpart. We're so glad to settle, in fact, that Gran Turismo 5: Prologue's release in Europe has catapulted the game to the top spot on Amazon's UK site. It holds pole position (that's #1 in auto race talk, folks) in the PC and Videogames category on the online retailer. Furthermore, Play.com, one of the largest game stores in the UK, is reporting a sell-out for initial shipments.
Play.com has issued a message that initial shipments of GT5 Prologue, for March 25th, are all gone. If you place an order on or after today via Play.com, you will have to wait until March 31st for your order to be processed, and then-some for shipment time. What's especially impressive about this is it looks like PlayStation 3 owners still prefer the tried-and-true method of walking into a store (or going online) and actually owning a physical copy of a videogame.
We can't disagree. We also prefer to have a nice and sleek box, coupled with box art, booklet, and the actual disc. There's just something more satisfying about adding yet another gem to your library, as opposed to downloading it and having it stored on your hard drive. Still, if you prefer to go that route, you can always hit up your PlayStation Network account and drop 18-quid for the best damn racing experience ever...that is, of course, until the full thing becomes available. Remember, 60 cars, 6 tracks (with reverse and alternate routes), tuning, amazing physics, and online.


Warhawk is now $29.99 in the PS Store


Warhawk is now $29.99 in the PS store… Limited time only…
flOw is now being sold as a bundle, game + expansion…
Finally Rock band tracks are organized under “New Rock Band Releases”
Check out the rest after the jump…
PSP Demos
R-Type Command demo (free)
Add-Ons
High Stakes on the Vegas Strip: Poker Edition Multiplayer Video Chat (free)
Rock Band Downloadable Songs
“More Than A Feeling” by Boston ($1.99)
“Peace of Mind” by Boston ($1.99)
“Smokin’” by Boston ($1.99)
“Rock and Roll Band” by Boston ($1.99)
“Something About You” by Boston ($1.99)
“Hitch A Ride” by Boston ($1.99)
Turok Multiplayer Map Pack 1 ($)
Unreal Tournament III Map Pack (free) (Morbias, Facing Worlds, Searchlights)
Game Videos
Grand Theft Auto IV Trailer 4 - “Everyone’s a Rat” (free)
God of War: Chains of Olympus - TV spot (free)
Winter X Games ‘08 Play the Pros (free)
Gran Turismo 5 Prologue - Mars Volta Video (free)
Gran Turismo 5 Prologue - Thin Lizzy Video (free)
Gran Turismo 5 Prologue - Weezer Video (free)
Warhawk Update v1.3 Trailer (free)
PURE Gameplay Trailer (free)
PURE CG Trailer (free)
Jean Wyclef’s “Fast Car” Music Video (free)
Blu-Ray Disc Trailers
SPHE Fall 2007 TV Spot (free)
Walk Hard: The Dewey Cox Story Blu-ray Disc Trailer (free)


PSP to be Sony handheld of choice for the next 7 years


Whether it be on the original model, or the newer slim PSPs, millions of people have been enjoying Sony’s handheld for over three years now. Recently IGN interviewed Senior Marketing Manager for the PSP, John Koller about the PSP’s three year anniversary. When asked what he thought the life cycle of the PSP would be Koller said:
“We’ve talked about the PSP being a 10 year product, but a 10 year product in the continued… how can I put this… in the continued lifecycle, so we obviously had the 1000, we have the 2000, so the PSP as it was first launched in March 2005 isn’t going to the be the PSP that it ends up as in 10 years, but it will still be a very strong portable gaming device that is centered in gaming and has a lot of multi-functional features.”
To simplify what he said, basically the PSP will be around for at least the next seven years. But, it will see different versions released with tweaks, much like the transition from the original model to the PSP Slim. Honestly this shouldn’t be a big surprise, Sony has done the same thing with the PS1 and is currently approaching nine years with the PS2. And no doubt we’ll be seeing a PS3 Slim somewhere down the line as well.
It also seems that Sony is planning more additional features for the PSP, other then what we have already seen. How many of those will make it out of Japan and out to other areas remains to be seen. Personally, I just want Sony to hurry up and get the GPS stuff to the states pronto. If I’m lucky, maybe it will be here by the PSP’s tenth birthday.


Killzone 2 Dev Shoots Down KZ2 Release Date Rumors


In a forum post over at the official playstion boards, Seb Downie - QA Manager - Guerrilla Games writes:

"Sorry folks, as before, please take any release dates, or months with a grain of salt. If we haven't announced it, it is not gospel."


Could Increased PS3 Sales Be Causing a Shortage?


Sony has to be excited about its game console sales outlook for the present year. Followed by its victory in the HD format war, the PlayStation 3 seems to be enjoying the momentum it had lacked so far and that its competitors, namely Microsoft and Nintendo, had shared at different points in time during 2006 and 2007. With such a huge number of happy PS2 owners, the PlayStation 3 looked like a winner on paper but it faced mortal - and considerably cheaper - competition since launch. But if things go smoothly for the Japanese giant in the coming months, it could be set to dominate the console world once again, boosted by consumer thirst for a capable HD movie player. After all, the PS3 remains at large as one of the cheapest Blu-ray players. To some, one of the best players, too, considering Sony has kept rolling updates that last week made the PS3 the first official Profile 2.0 Blu-ray device. But the good news could stop there if Sony falls short of supply. This week we tried to gather information from retail and online outlets and they all seemed to be out of stock of 80GB models (the only model in production carrying backwards compatibility), although the cheaper 40GB models were still available from a number of establishments.


Can 2 AAA Shooters Coexist?


Much has been said about the PLAYSTATION 3 since it has been released. Critics have often attempted to say that there is a lack of quality titles available for the console. With this in mind the same critics have stated that Sony would be doing itself a disservice if it were to allow the release of Killzone 2 and Resistance 2 within the same quarter. Some have reported that Sony has confirmed plans to do this, but have since been debunked. (See here). My question to this is: What is the problem with releasing 2 AAA shooters in close proximity to each other?

I could start this argument by stating that this was not a problem when Mass Effect and Bioshock were released on another console, but that would be an unnecessary point. Instead I’ll ask you a simple question, if you are gamer and you are presented with a must have game what would you do? I’m guessing you would buy if you are interested. Let me tell you a quick bit about these upcoming titles, and you let me know if they peak your interest?

Resistance 2 as you know will be the sequel to the PS3 launch title Resistance: Fall of Man. It will continue the story of Nathan Hale and will look to improve on all of the things that made the original great, in addition to fixing the things that held the original back. There will be an emphasis on the online aspects of the game as well. There will 64 player death matches and an 8 player online co-op mode. This is in addition to the various community features the game will offer including interactivity with myresistance.net. If you played the original, then you know this game is a must have.

Killzone 2 is 3rd entry in the Killzone series. Not much is currently known about the title other than it is continuing the story of Killzone and you will on the Helghast world, Helghan. You will take the role of Sev and will be able to take advantage of the new “Lean and Peak” cover system. So far all of the footage of this game has been simply amazing. The first entry in this series was a solid title that attempted to push the PS2 to its limits. It was followed by Killzone: Liberation for the PSP, which remains a popular title to this day. The amount of time and money that is being invested by Sony and Guerilla Games would cause one to believe that this will be a great title.

So are you interested? I know I am. Not only am I interested in both titles, I will definitely be purchasing both titles whenever they are released. Both will offer unique experiences that go beyond the gameplay, but extend to the story as well. Something that every shooter cannot say.

Sony would be giving gamers the opportunity to enjoy two great games in a relatively short amount of time. This in addition to silencing those that say that the PS3 doesn’t have must have titles. I already see several titles that I believe are must haves on the PS3, these 2 will only add to that. I’m putting my money aside for this early. Will you be doing the same?


IGN: PSP Anniversary interview - The system's past, present and future


March 26, 2008 - Launched on March 24th, 2005, this week marks the third anniversary of the release of the PSP in North America. The system has gone through a ton of changes since its inception, both in terms of numerous firmware updates that have added a plethora of new features, as well as the lighter and slimmer redesign.To celebrate its anniversary, we had a chat with John Koller, senior marketing manager for the PSP, to talk about the system's past, present and future. We hit on things like upcoming peripherals, UMD support, system packages and more, so PSP fans will find plenty of interesting tidbits inside. Have a read.
John Koller: So coming into last year -- and I think we may have spoken to you then, maybe on this anniversary -- we talked about year three of the PSP really kind of being the year when it was going to come out fighting and I think what we saw was, with the price drop and with the new hardware configuration, the PSP 2000, that we really saw an incredible jump in demand -- so much so that we really had a worldwide demand bump that was very, very significant and allowed us to increase our total shipments worldwide. So for us, in North America, we saw an 85% jump since the price drop in April of last year and we've really seen a wide variety of casual gamers get into the PSP market. Some of them are driven by the games, but others have been really driven by a lot of the multi-functional features and we've noticed a substantial increase in the amount of consumers using the PSP for music, using it for Internet browsing, using it for video -- which isn't as big a surprise to us, just because the PSP was really made for showing off brilliant graphics on the screen. So we've seen, as I mentioned, the demand coming from various places.
As we continued into the holiday, we saw a fantastic jump, and you saw some of the numbers there in sales, and I think a lot of consumers now are really looking forward to the games that are going to be coming such as the previously launched God of War, which has really been doing very, very well for us, Final Fantasy in a few weeks and then some of the other titles that'll be launching later in the year, but also some of the features that we've added. We've added Skype, we've added Internet radio, we've added some other multi-functional features that continue to expand what the PSP is and does. It continues to make it differentiated from the competition, whether it's the DS or the iPod or the Zune or the Zen or any of the other handheld devices that are in the space.

And for us, we look at this upcoming year as being the year when we can really expand our offerings. We've announced, obviously, the God of War Entertainment Pack, which is going after a little bit more of the hardcore that have jumped over to the PSP world, but we have a number of Entertainment Packs to come as well as some upcoming peripherals, such as the GPS system which we announced at CES, which are really going to aid some of the more casual or even family-friendly, as we go along, type of consumer and really try to expand our total base. Our numbers are strong right now; we've been very pleased from a corporate perspective and I think this going to be another very, very strong year for us. It's shaping up that way from a sales perspective already, so as we go along, I think that the PSP business is in very good shape and we're very pleased so far where we're at.

IGN: Okay, great. What's the lifecycle on the PSP going to be? Is it going to be in line with the console where you're talking a five or six year cycle, or is it something different in the handheld space?

John Koller: I'm going to parse that question a little bit. We've talked about the PSP being a 10 year product, but a 10 year product in the continued... how can I put this... in the continued lifecycle, so we obviously had the 1000, we have the 2000, so the PSP as it was first launched in March 2005 isn't going to the be the PSP that it ends up as in 10 years, but it will still be a very strong portable gaming device that is centered in gaming and has a lot of multi-functional features. We look at it just like our console business being a 10 year cycle, but we do see iterations as we go along to really adjust to the market. What we've done is the 2000 series adjusted to the market in terms of making it more portable. What we're seeing now, at least in the near- to mid-term, is going to be firmware updates that add features and other functions that the consumer's asked for.

IGN: You mentioned that there are some more bundles coming. How popular are the bundles? Is that a huge selling point for the system -- is that going to be the focus on how they're sold in the future?

John Koller:They have been extremely popular, and for us, corporately, it makes a lot of sense, but also from a gift giver perspective, we've looked at it and said... we saw the tremendous sales success of the Daxter Pack which launched last year, that launched the 2000 series. That was something that we had a game with Daxter, we had the Family Guy and then we had a Memory Stick and it was everything that a gift giver needed in the Holiday to just be able to pick up and take with them. And so we look for opportunities like that to show off what the PSP can do, so in the future, yeah, we're going to have the PSP Entertainment Pack be a central part of the business. The Core Pack will still obviously be very strong as well, so we look at it as a two to three SKU policy, as a Core Pack and then trying to have an Entertainment Pack or two that appeals to various areas of the demographic. As we look to expand that demographic, it's going to hit various parties, so God of War is obviously more of a hardcore play, but we have other thoughts in mind for future Entertainment Packs that hit other areas of that demographic to really continue to expand it.

IGN: Now a lot of these Packs that come out have some sort of movie tie-in, either where you copy the movie to a Memory Card or, in the case of the God of War Pack, Superbad's coming with it. It seems that, pretty obviously, UMD support as a whole as kind of fallen off and wasn't as strong as at launch. How is that going? Is that still getting a lot of push from Sony? What's the status of UMD support right now, and what's going to happen in the future?

John Koller: We're still very strongly supporting UMD. We recently launched a UMD program here, actually, where we're taking content from studios and release them -- using our distribution, sales and marketing strength -- to the market and we've seen some good initial numbers. We just launched this about a month ago, but it's been a good program for us thus far. I think that the issues that have come up with the UMD in the past have been well documented, but I think that we have noticed that the content and the pricing model weren't necessarily there for many of the studio offerings and so our goal with the UMD program -- especially in this initial push that we signed up with MTV -- is to be able to offer content that's relevant to the demographic and offers it at a price that the consumer is asking for. 70s romantic dramas for 30 dollars is a non-starter, but Jackass for between 10 and 15 seems like it's kind of hit a sweet spot. So for us, we look at that as a good data point for where UMD business can go and in terms of what it's added to the Entertainment Packs, the Entertainment Pack is inclusive of movies and games and other items, and so when we talk about a movie, we wanted to include a UMD just because of the available content. In the future whether we'll include a download or something like that, that remains to be seen. It's something that we continue to study, but for now it'll be on UMD, and I should mention that the God of War Pack features a game download, Syphon Filter: Combat Ops, which is kind of a good first step for consumers to be able to access the PC Store that we launched recently.

IGN: Speaking of the store, when are we going to see the PSP-specific store?John Koller: It's something that's being reviewed. It's not something that's specific right now, but certainly the PSP is very, very important to the store's future and vice-versa. The store's content is going to be critical for PSP expansion as we go on, and that's really why we wanted to include a game download with the God of War Pack because we want consumers to start realizing what the PC store can offer. It's something that we look at as kind of a big jump from our TiVo to Go offering, but when you think about it, if you get up in the morning and you're going on a trip or you're going to school or something, you can do a quick download of a game you want or content that you'd like. That makes a lot of sense for us, so I think that the importance of the PC store is going to continue. When it's going to be PSP-only remains to be seen at this point, but it is something that's important to us to review.

IGN: Continuing on with movies, what's the status of the ability to copy Blu-ray movies over to the PSP?

John Koller: Yeah, so that's a program called Portable Copy, which our Sony Pictures sister company initiated. It was their technology. They unveiled it at CES and it's something that as we get into the Summer you're going to see many/most of their Blu-ray titles include this code and basically what it allows is for consumers to be able purchase one Blu-ray movie and then be able to really port it over to their PSP, to their Memory Stick and bring with them. So it's really being called "second session," but it allows you to bring that content with you on the road, and it's just a fantastic program. There are a number of other studios that are interested. I know that Sony Pictures is championing it to all the studios and so we do think we'll see some growth in other studios as an option. Right now, it's just a Sony Pictures technology, but as we go along and you look at the really strong install base of the PSP, it makes a ton of sense as kind of an extra marketing push for studios to be able to add their code set.

IGN: So to be clear, this is something that has to be included with the movie as opposed to something you can do to any movie that's already out there?

John Koller: That's right, yeah. It has to be already included. We do think that most Blu-ray movies from Sony Pictures will include it starting this summer. There are some DVD movies that'll include it as well. The first one was the latest Resident Evil, and that launched, I believe, in November, so there'll be a few DVD movies as well that will be included in this program. It won't just be Blu-ray.

IGN: Gotcha. Let's talk a little about accessories for a minute. You mentioned the GPS accessory that's coming out and then there was a keyboard announced at some point. A lot of these things have been talked about for a long time, but were slow in coming to market. Why weren't we seeing them sooner?

John Koller: There's really a couple of reasons behind it, but we look for the best opportunity to launch in our market, and now as we are a global company and our other territories look at their markets differently vis-à-vis what the demand is from the demographic, we saw opportunity this year for GPS and the camera and the keyboard. Where in the past we didn't think the demographic had quite gotten to that point yet. In addition to that, we're able to flesh out some of the technical quirks and whatnot and really be able to offer a tremendous offering for the consumer. An example of that is on GPS, we were able to add 3D cities to the code and this is something that's not available really on any GPS right now, and it probably won't be on commercial GPSes probably for the next 6-12 months. Our European group or territory will be launching their GPS peripheral in the next few months. They're going to be ahead of the curve; we expect to be ahead of the curve here in North America in the time that we were able to spend not launching it here last year and holding it, being able to work on it. That allows us to be able to create the 3D cities and landmarks and things that are really unique, and to be honest with you, competitive against any GPS system on the market today. That was very important to us; we didn't want this to just be another kind of add-on. "Hey, nice you can see where you live," and, "nice, now I'm on Market Street, great." It was something that we really want to have this be a good offering for the consumer. Same goes for the keyboard, the keyboard is something we look at we look at it as an opportunity for consumers to be able to, on the PSP, to be able to interact, use the Internet browser, maybe, in an easier fashion. E-mail, IM, text, all those things that... it's required, and I think the consumer has been asking for. We needed the keyboard to be in such a state technically to be able to facilitate that and also to be portable. It needs to be something where you can either fold it up... you need it to be small enough that you can take it with you. So those things take some time, and the time that we allotted for it allowed us to launch this year with an offering that I think will be what the market demanded.

IGN: Do you think that the keyboard will sort of open up the system to be maybe more of a sort of a mini-PC of sorts where you have an office application or something where you can do some actual production work?

John Koller: Probably not as much on the productivity side. It'll be much more on the, I think, Internet usage side and really be able to facilitate entering URLs more easily, being able to able to e-mail, chat, forum posts, those sorts of things from the road. I think it'll be a little bit less of the productivity side, but it really depends on the brilliance of developers and what they want to put together, but we're not looking at it as a productivity development-type code set.

IGN: Shifting to software, how are software sales doing in terms of an attach ratio because it seems to us like the system is selling very well, but the software sales don't seem to match the hardware sales.

John Koller: Yeah, software sales are doing well. I think we look at, as a proof point, God of War. It launched about two weeks ago and has had unbelievable sales thus far and our retailers are very, very happy. I think the key, though, for software sales is two-fold. Number one is the percentage of consumers that are using the PSP for games, which has been hovering around 70 percent, but -- and that's since launch, by the way -- a lot of consumers are now interested in some of the ancillary, multi-functional uses of the PSP and so a lot of consumers are saying, "we're using this for music a lot now and movies and videos," so I think that they're still interested in games, but the other activities, the other multi-functional uses have also taking some priority.The second part is, I think, that developers and publishers are now just starting to see what the keys to success are on the PSP. It's not like the console world at all, and it's something we've been preaching for a while, but the PSP world is... the success points are key. A franchise umbrella such as a God of War or Daxter or a SOCOM for example on the first-party side. Making a unique game under that umbrella and making it creative and have it be something that you can't play on console. And I think the consumers really responded when those come together. Obviously, Daxter being from Jak and Daxter and SOCOM and God of War being from strong franchises under the console umbrella or bringing it over and having unique gameplay you can't get on a console. One thing we've noticed is that about 1 in 2, about 50% of consumers, are using the PSP at home. And if they are then... they don't want to buy the same console game that they play on a handheld. So, to avoid that kind of competitive play, a lot of developers and publishers are starting to say, "all right, maybe it's time we start making games that are unique to that system under a strong umbrella." You have a strong brand umbrella, you can do a lot with it. We've noticed some good sales strengths there on the software side.

IGN: Well, to the point of playing at home, there are a lot of the bigger titles that have come out on the PSP in the past year or two, and after the release on the PSP, have moved over to the PS2. Obviously this is going to make sense from a money standpoint because you're going to get it into the hands of more gamers, but it also seems like it could hurt potential PSP sales because gamers might say, "oh, I want to play Chains of Olympus, but I might wait for the PS2 version so I can play it on my TV."

John Koller: Yeah. Yeah, it's a very good point, and it's one we've wrestled with here and I know third parties have also. From our standpoint -- I can talk to the first-party standpoint -- it's that we've looked at opportunities after 12-18 months, usually on the north end of that, to provide console users with gaming content that was on the PSP and just to be able to show them what's available on the PSP and kind of whet their appetites. I think we've also tried to add some additional content on one side or the other, either the PSP or the console side, but that's something that's not a hard-fixed rule. For example, there's no plans right now for Chains of Olympus to come to the PS2. So those who want to wait are going to wait for a long time. We've done it for a few titles; we've obviously done it with the Twisted Metal series and a couple others, but it's not a hard and fast rule. I know on the third-party side, they have a little bit of a different financial structure than we do on the first-party side. There's some cost leveraging and some other things that they need to do, but we are really trying to make the point to all developers and publishers that when you provide the strong initial content under that strong brand umbrella on the PSP first, you'll see results and you'll see the financial gains that you want, and I think consumers have responded accordingly.

IGN: The last thing we're interested in talking about is Home, which is a PS3 product, but is there going to be any sort of specific PSP tie-in to that?

John Koller: There's certainly discussions, but it's nothing we have firmly in place right now. We look at Home as an opportunity to really connect all the broader online consoles we have, which happen to be PSP and PS3. It's a PS3 initiative, but there might be opportunities down the road; I don't think there's anything that we have hard and fast right now, but PSP is very, very important to our future business, so we look at all opportunities to be able to incorporate new technologies into it.

IGN: Well, that's all we have, unless there's something you'd like to add to any of the points that we've made, then... Yeah, thanks for that.

John Koller: Yeah, absolutely. We'll probably be talking to you in the next few months about GPS and some of the other exciting things I think that... We have a number of key announcements that'll be made in the next few months that'll be kind of expansionary in what the PSP can do. We've talked about GPS and some of the other things, but it's going to be a good year for the PSP and we continue to expand that base so we're very excited over here.



Wednesday, March 26, 2008

PSLegion: What you can hope for this April


There are many new exciting additions you can look forward to this April. The coming month could be one of the biggest for the PlayStation brand. Here's why:
New PlayStation Store: inc Video Store and Music Store

At Demonstration PlayStation last month (which is a small conference for developers on the the future of the PlayStation brand), Kotaku was giving a run down on what was shown. These include the God of War PSP, Limited Edition MGS4 PS3 Bundle, and a new PlayStation Store. All but the new store have been officially confirmed but you can bet on this one too. Kotaku explained that the new store was like the SingStore as interface goes, and that North America will also be seeing a Video Store in the same month. They also speculated that the Music Store would also see the light of day. This is all we had to go on until a Sony rep in an interview explained how the PlayStation Network will be getting a major overhaul early April, mainly based on customer feedback. This almost confirms the new store which is very exciting. Sony has said for a while that Video on Demand will be coming to the PlayStation 3 sometime this year. It will be perfect timing too as both Microsoft and Sony are fighting to get the GTA crowd onto their platform. GTA IV is the biggest game coming out this year, and a huge percentage of PS2 and Xbox owners are willing to go 'next-gen' to continue their love of the franchise.Probability: 90%
PSP Firmware 4.00

The current PSP firmware is at 3.93, which goes ever closer to the 'big' 4.00. If the rumored new features are true, amongst them, DivX support, this will be one of, if not the biggest updates for the system. But what else? Well, this goes along with the store update but an actual PSP Store on the PSP is very likely. In a interview with Game Informer, Sony's John Koller talked about video downloads coming to the system in all shapes and sizes, and said it will be integrated with the PlayStation Network, and will be arriving shortly.Probability: 70%
Home Global Open Beta

Here's something we are never sure on where it stands. Originally planned Summer last year, then delayed till the Winter, then delayed to 'Q1' of this year, the Home Open Beta has been on the lips of a lot of PS3 owners. Desperation is one word to describe how some are feeling. I would like to say it would reach the goal of 'Q1' but with only a few days left, that's very unlikely. So when? Well again we go back to GTA IV. The Home Open Beta will get a lot of press, thus thriving sales of GTA IV for the PS3, and the system itself. It will also make current PS3 owners happy and relieved if it came next month. But as we have heard next to nothing on the issue, i'm afraid to say that its not too likely. We have heard quite a bit about the Metal Gear Solid Online beta for sometime now, which is due 'late April'. The Home Open Beta would be as big as that, so surely we would get as much notice? We can never know will Sony, but what we have heard in a recent interview is that Home isnt something which can be rolled quickly; its a slow process. So what we may have here is a beta which will slowly become available to more and more people, until its just right and gets an official release of 1.00 at E3 in July. Hopefully this process will start... about now.Probability (Global Open Beta in April): 40%


Sony slips LTH Blu-ray recordable disc support in 2.20 PS3 update


While BD-Live got the majority of the attention in the PlayStation 3's 2.20 firmware update, it appears Sony has made another important addition by implementing support for cheaper organic dye-based LTH (Low to High) Blu-ray recordable discs. These version 1.2 BD-R's, announced back in September, are manufactured with a different process that allows plants to upgrade CD and DVD equipment more easily. Existing Blu-ray players can't read the discs, which debuted in Japan last month, without a firmware update. Sony Japan's upgrade web site notes the new support, confirmed by AV Watch; although it went unmentioned in U.S. press materials, we'd assume the upgrade made it over here for any of those looking to burn (slightly) cheaper Blu discs.


http://www.engadgethd.com/2008/03/25/sony-slips-lth-blu-ray-recordable-disc-support-in-2-20-ps3-updat/

Metal Gear Solid: Solid Snake, available now on Japan Playstation Store


It seems that people in Japan are getting every thing. Konami has brought the Classic Metal Gear Solid originally released on PS1 to life again in Japan only. While US store seems unlikely to have one soon, since Konami of America has just released MGS the essential bundle.


PSP Sales Up 85% in 2008 ; Sony Talks Plans Ahead for PSP and more


According to John Koller, Sony's PSP senior marketing manager, US sales of PSP are up 85 per cent over last April. The console's price cut and new streamlined design has helped the company target a whole new demographic – namely the teenage consumer rather than the 20-something one – and users are adopting PSP for internet browsing on the move, listening to music and watching videos.Talking to Game Informer this week, Koller also spoke about how the handheld has now found its position in the market as a multifunctional device."We're finding in a lot of our research that the consumer's using the PSP because of its gaming but then also because it has these other elements as some of the other devices they own, but they don't want to bring four or five devices with them in their pocket. The PSP solves all of those multifunctional demands in one product."It's primarily centred as a gaming machine. That said, the multifunctional aspects differentiate it from any competitive platform — and that's including the DS and the iPod, the Zune and the Zen and all the other handheld products that are available in the market, inclusive of mobile phones."It's encouraging to note Sony is still viewing PSP as primarily a gaming device – some might have started to wonder with the appearance of a whole range of add ons such as GPS and a keyboard for internet surfing. Certainly, Koller's opinion seems in line with surely most gamers' when he says: "I think an area that we work hard on and will continue to work hard on is the game area. We want to create the most compelling content and work with developers to make sure that these aren't PS2 ports or console ports, and that they're priced appropriately."I think we need to get more of the God of War and Final Fantasy types — strong brand umbrellas that have very good gameplay underneath and are unique from the PS2."Moving on to what's ahead for PSP in 2008, Koller talks about console bundles such as the US-only God of War offering being important, the peripheral area (such as the camera, keyboard and GPS), and also says significant announcements will be laid down in the next few months going into E3.So, more PSP and PlayStation 3 cross functionality is planned – especially as PS3's install base grows – and "significant marketing" will be put behind educating consumers about PSP Remote Play.Meanwhile, the video-download service currently being worked on for PlayStation Network still doesn't have a firm date but Koller says it will be available shortly.The evolution of PSP since its launch has certainly been interesting to follow. It's gone from a lightly mocked gaming machine completely overshadowed by Nintendo's DS to an increasingly competent multimedia device that's thankfully home to plenty of must-play games, and one which Sony (finally) seems admirably committed to supporting, with an ever-growing number of innovative new features and add-ons.With even more plans throughout 2008, it seems the PSP could continue to grow in popularity throughout. What do you think, readers?


How to play MKV content on PlayStation 3


Introduction & Requirements

TsMuxer - Download TsMuxer from the link and extract all the files to a folder using WinRAR. The PlayStation 3 (PS3) console does not support the MKV / Matroska container, but it will support much of the audio and video that can be stored in the MKV container. This guide assumes that the video and audio of your MKV file are H.264 / AVC and AC3 audio. For the record, DTS audio does not work with this process, you need the MKV2VOB method for that.
Open TsMuxerGUI.exe

After you have extracted all the files from WinRAR to a folder, run the TsMuxerGUI.exe file. This program is not very complicated at all but what it achieves is ground breaking for PS3 video. This process used to take quite a while, but TsMuxer automates nearly the entire process now. Anyway, let's get on with it. Make sure you are in the Input tab. Look at the blank Input files field, click the Add button beside this.
Open MKV file

Browse through your Hard Disk Drive for the folder that contains the MKV file that you want to play on the PlayStation 3 (PS3) console. Double-click it when you find it. TsMuxer will now take a moment to analyze the file before it shows you any streams.
Check Stream Information

If the MKV file was opened successfully, you should now be able to see the type of streams that you have in your MKV file. In mine, I have H.264 / AVC video (1280 x 720) running at 23.976fps (click to enlarge picture) and AC3 5.1 audio, very nice. However, there is a problem. Look closely at the track info for my video. It says.. Profile: High@5.1 This is not good because the PS3 only supports up to Level 4.1, not 5.1. However, the fix for this is easy and built right into the tsMuxer program.
Change AVC video to Level 4.1

Select the AVC stream that is set to Level 5.1 (if you have 4.1 or lower, skip this step) and you will see the options before the Tracks list changes (check my picture, click to enlarge). Beside the Change Level option is a box. Click it and a green tick will appear. Now click the drop-down box and select 4.1 from the list. This should ensure that the video will play correctly.
Set to M2TS Muxing

By default, tsMuxer is set to TS Muxing, which won't work for this process. Simply select the M2TS muxing option as I have done in my picture (click to enlarge). The option is located under Output. You also can now choose where to save the new M2TS file if you wish, although the default will be the same folder and filename as the original MKV, but with a .m2ts extension. This is usually fine. When you have done all of the above, click the Start Muxing button.
The Process

How long this process will take depends on the length of the original MKV file, and of course, it's file size. Hope that there will be no errors!



Killzone 2, Resistance 2 and LittleBigPlanet dated


According to the latest Sony Computer Entertainment UK release schedule PlayStation 3 gamers will have plenty to keep them occupied this autumn, with three massive titles hitting stores.
Scheduled for release in September are LittleBigPlanet and Killzone 2, with Insomniac Games' launch title sequel, Resistance 2, pencilled in for a November release.
The titles are likely to go up against some heavy hitters from Microsoft, including Gears of War 2, Fable 2 and Banjo.


29 Million Blu-ray Homes Expected This Year With HD DVD Dead


LONDON--(BUSINESS WIRE)--The Blu-ray Disc victory in its recent format war with HD-DVD will propel this technology into 29.4 million homes worldwide by the end of 2008, according to the latest research published by the Strategy Analytics Connected Home Devices service. According to, “Blu-ray Devices: Forecasting Sales and Ownership,” Sony’s PS3 games console will continue to drive the Blu-ray market until 2009, after which stand-alone Blu-ray players will become the dominant segment. By 2012 more than 132 million homes worldwide will own at least one Blu-ray device.
“HD-DVD’s withdrawal leaves the way open for Blu-ray to become a major revenue earner for technology vendors and content owners alike,” says David Mercer, Principal Analyst. “The 265 million homes that will own an HDTV by 2012, and Hollywood’s need for a new growth engine, represent huge incentives for the industry to coordinate marketing activities and demonstrate unified support for the successor to DVD.”
This Strategy Analytics report predicts that global sales of Blu-ray devices will reach 18.8 million units in 2008, including 4 million stand-alone players, 13 million consoles and nearly 2 million PCs. By 2012, annual sales of all BD devices will reach 57.4 million units. The largest market will be in Europe, with 26.4 million, followed by the US (22.6 million) and Japan (8.4 million).
The table, “Blu-ray Disc Devices: Household Penetration Forecast,” may be seen at http://www.strategyanalytics.net/default.aspx?mod=ReportAbstractViewer&a0=3862 (Due to its length, this URL may need to be copied/pasted into your Internet browser's address field. Remove the extra space if one exists.)
About Strategy Analytics
Strategy Analytics, Inc focuses on market opportunities and disruptive forces in the areas of Automotive Electronics and Entertainment, Broadband Connected Home, Mobile & Wireless Intelligent Systems Implementation Strategies and High Frequency Market intelligence. For more information, please visit http://www.strategyanalytics.net/